Voice actors working under ACTRA have a significant opportunity on the horizon. Hailstone, an upcoming video game production, is currently in casting and pre-production with recording sessions scheduled to run from August 17 through December 2026 across Toronto and Montreal. With multiple systemic voice over roles available and multi-session commitments expected for actors who book the project, this is the kind of long-running voice engagement that working ACTRA performers actively seek out well in advance.
The casting process for Hailstone is being handled by Video Game Casting Toronto, a company that specializes specifically in video game voice talent and has developed a focused presence in Canada's growing interactive entertainment sector. For voice actors, knowing who is doing the casting is the most actionable detail in any production announcement, and here the answer is direct: Video Game Casting Toronto is the shop to contact. Their specialization in the video game space means they work with a talent pool that understands systemic dialogue, branching narrative structures, and the particular stamina and technical precision that game recording demands. Agents representing ACTRA-eligible voice talent should be reaching out now given the timeline, as casting for multi-role, multi-session productions of this kind tends to build its roster gradually over months rather than in a single casting call.
The production sits squarely within the ACTRA framework, which signals a professional union shoot with standard protections, negotiated rates, and proper session and residual structures for the voice performers involved. For working voice actors who maintain their ACTRA standing and are based in or willing to travel to either Toronto or Montreal, this is a fully legitimate, contracted engagement rather than a non-union or buyout situation. The ACTRA designation also helps agents and performers understand what kind of paperwork, audition process, and contract terms to anticipate as conversations progress.
Recording will take place in two of Canada's most active audio production cities. Toronto has a well-established ecosystem of dedicated voice recording studios and a deep bench of professional voice talent, many of whom specialize in animation, games, and interactive media. Montreal brings its own strengths, particularly given the city's massive video game development industry anchored by major studios that have made Quebec one of the most significant game production hubs in North America. The dual-city recording schedule suggests the production may be drawing on talent pools in both markets, possibly recording French-language content in Montreal and English sessions in Toronto, though the production data does not specify language breakdowns. Either way, voice performers based in both cities should take note.
Systemic voice over in video games refers to the lines that play dynamically during gameplay rather than in scripted cutscenes, covering ambient dialogue, combat callouts, navigation responses, and character reactions that trigger based on player behavior. These roles require actors who are comfortable with high-volume, highly repetitive recording sessions and who can maintain consistent character voice and energy across dozens or even hundreds of variations of similar lines. It is demanding, technically precise work, and productions casting for these roles are generally looking for performers with demonstrable game recording experience or a strong background in animation and commercial voice work. Multiple sessions per actor is the expectation here, making availability across the August through December window an important factor for anyone pursuing the project.
ProductionList.com carries the full listing for Hailstone, including production contact details and updates as casting progresses. Voice actors, agents, and ACTRA representatives looking to pursue this opportunity should check the listing directly for the most current information on submission requirements and scheduling. With recording still roughly a year out, there is real time to make the right connections, but in a specialized field like video game voice casting, early contact with the casting office is always the smarter play.
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